We saw potential within Arma engine that we feel is yet to be explored, so we decided to unveil this potential by creating a 8km2 complex underground environment with strong emphasis on atmosphere and gaming performance.
We have and are still pushing the boundaries and long written rule standards for typical ARMA terrains to develop this immersive experience but we hope the end result will be enjoyed by players in the whole Arma community at least as much as we enjoyed working on it if not more.
We are a small team of passionate developers working for the last three years, developing an entirely new terrain with thousands of assets and unique features for ARMA III.
Since the inception of our project, it has ballooned in scale and complexity, far beyond our initial expectations. Despite this, we have sought to deliver quality over quantity for our project – but also quantity 🙂 . We want to continue implementing brand new features never seen in the ARMA community before continuing to build an elaborate labyrinth of interconnected tunnels and areas that will span an entire 8km area.
We are now at the stage where we think we have a solid foundation for our underground terrain for a public release. We hope to continue to expand our facility on a regualar basis, as we strive to make an immersive and replayable terrain where we constantly add new and exciting areas for players to explore.
To finish our goal of completing this project in possible preparation for a future ARMA game. We have invested much time, research and, in some cases, money. Currently, the mod team is working on the project around day jobs and our personal lives. Your support will help push us to continue developing our terrain and share our vision with you.
First release: February 25th
• CYTECH Core Assets
• CYTECH Underground Terrain
Based on feedback: April 10th
• script, object fixes
• MP compatility and optimization
• New assets
• Level design update
Based on feedback
• script, object fixes and optimization
• New assets
• Level design update
• SP campaign
Based on feedback
• script, object fixes and optimization